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Before you get too excited,though, the post has already been debunked by Kotaku's Jason Schreier. Another rumor leak? This is definitely one to take with a big pinch of salt but according to a new leak, Grand Theft Auto 6 will return to multiple previous fan-favorite locations, take inspiration from Red Dead Redemption 2, and won't release on current generation consoles. Well, that's according to an anonymous post made on Pastebin, which has since been removed via Comic Book.

The poster also claims you start off as a small-time drug runner before joining an infamous gang and kicking it with the big dogs.


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The anonymous poster also claimed GTA 6 will feature both major cities along with a vast stretch of highways and Blaine County-like countryside in the middle of it all. While location rumors seem to be leaking in abundance, the anonymous Pastebin post has been backed up by review on Glassdoor by a Rockstar Games QA tester, which has since been removed via Dexerto. Wonder what these locations would look like together as an actual map? Graphic designer RealityDesign posted a concept image on GTA Forums, showing what this map could potentially look like.

Check it out below:. Image credit: RealityDesign. Job listings At this point we're probably just clenching at straws, but Rockstar have been hiring for a tonne of programming positions. We're hoping they're preparing to get development underway, but that is probably just hopeful thinking. It stated that an inside source told it that GTA 6 is coming and is being developed under the code name Project Americas. The reason for this code name is apparently because players will be able to fly between the US and South America in the game, though the majority of the action will take place in the former.

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This in combination with the source's assertion that the game will largely be set in Vice City the Rockstar version of Miami suggests there could be a focus on drug running which would draw on the popularity of shows and movies like Narcos and Tom Cruise's Made in America. Particularly if Rockstar holds on to that 80s setting. With no comment from Rockstar, these rumors remain nothing more than, well, rumors. But they do pose an interesting proposition that would seize upon the particular fondness many fans of the series have for Vice City.

Rockstar President Leslie Benzies teased the game in an interview back in with Develop magazine. Benzies went on to talk about what kind of ideas get the creative juices flowing over at Rockstar. Where it is going to be set is the first question. We just hope it sorts them into some kind of organised system and gets that game to us sharpish. Some rumors are suggesting that GTA 6 may end up spanning the entirety of the US, with some kind of teleportation system that cuts down the journey time between cities.

For our money, we think a return to Vice City is on the cards, which would tie in to the rumors mentioned above. A recent report from The Know suggests that a return to Vice City in the 80s is actually in the works and that players will explore the rise in drugs at the time through the missions. In this rumored game, players will move between Vice City and South America, which would create a very interesting and entirely new kind of map. This mirrored the original Grand Theft Auto Game, which was also set across the same three locations.

Of course. But for GTA 5, this was the organic thing that came up, these were the characters that would display the themes we wanted to think about. Likelihood: Strong. Fans have long clamored for a female hero in a Grand Theft Auto game, and it would be a wonderful change from all the murdered prostitutes.

Likelihood: Questionable. Full support for virtual reality Another GTA 6 rumour involves virtual reality and according to the online rumblings, you may be able to play the entirety of GTA 6 in VR. GTA 6 might have a VR experience attached to it but playing the whole game in virtual reality would be insane. Time travel or another futuristic twist With the murmurings of a seriously big map for GTA 6, there are also some rumors of time travelling being a major part of the game.

Likelihood: Utterly ridiculous. Playing as either a cop or a criminal Another potential for the GTA 6 storyline is that you have the decision to play either as a cop or as a criminal. Or at least, if GTA 6 adopts the multiple protagonist feature of GTA 5, one of the characters you play as could be a police officer.

GTA 4 - Stevie's Car Thefts [You Got The Message Achievement / Trophy] (1080p)

Back to School That icon-strewn circle in the lower-left corner of the screen is a Rockstar perennial; one could even call it a defining feature of their games. In the real world, have you ever walked down an unfamiliar street while consulting your phone's GPS?

You've Been Playing GTA IV Wrong

You're wandering along, intently following the progress of the little blue arrow on the screen, until you trip over a curb and finally look around, at long last getting a sense of where you are actually standing. Hey, there's a world out here!

Returning to GTA IV after a few months away, I realized that more often than not, my eyes were all but glued to that circle in the corner of the screen. I'd be driving through Broker and would find myself following the colored lines on the mini-map so carefully that I wasn't even looking where I was going.

A high-speed chase would be difficult not only because of flying pedestrians and hairpin turns, but also because of the intense eyeball-acrobatics required to quickly move between the mini-map to the road. The mini-map's effect on combat is even more pronounced.

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Enemies turn up as large red dots, and what would have been a tense standoff becomes more of an exercise in dot-removal whack-a-mole. How many enemies are left? Hmm, why not just check my map! Oh, there are three! Two down! Hmm, I see the last guy must be hiding in that airplane hangar!

Better go kill him. But imagine if the vastly superior, I would argue combat in shooters like Gears of War or Far Cry 2 had been aided by a mini-map that helpfully pinpointed every enemy's location. The tense thrill of combat would be neutered, and the game would suffer hugely as a result.

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My eyes were open, my ears perked. I found that it made the game significantly more immersive, engaging, difficult, and fun. It didn't quite feel "optimal," and at times the shift was pretty extreme, but all the same I recommend that fans of GTA IV give it a shot. The first thing I noticed was that without the map, I was forced to learn my way around Liberty City. But what I also found was that doing so wasn't actually that hard! Whenever I'd get in a car to head to a new destination, I'd check the map in the pause menu. Once I knew my destination, I drove as I would in a real city—following familiar routes in the general direction of my goal.

Liberty City is laid out with such artfulness that it's easy to discern one's location simply by looking around. There's always a landmark, bridge, or body of water visible, and after spending an hour or so getting my bearings in each new neighborhood, I found that I could very easily get around.

And while doing so, I was able to get my eyes up and really take in the game's strongest feature: its brilliant setting. With the mini-map turned on, that computer-y "At the next intersection, turn right" notification always felt woefully behind-the-times and almost entirely useless. But with the mini-map off, I actually found the GPS system to be a huge help and eventually came to rely on it to get me where I was going.

Decisions, decisions…. Noire actually implemented a similar mechanic into its partner system; it was possible to have my partner call out the turns I needed to make, freeing me up to take in the sights and sounds of the game's meticulously re-created Los Angeles. Whether that was Rockstar or Team Bondi's influence, it's a promising development.